3/30/2023 0 Comments Loaded questions game examplesI can’t say too much about your situation, as I can’t judge the game without playing it, but my gut reaction to your account is that Kingdom Hearts II missed a lot of opportunities to be interesting within a shorter timeframe.Ĭarlo: Has reading a piece of game criticism ever drastically changed your evaluation of a game? I haven’t played Kingdom Hearts II, but it’s typically annoying to me when a game is boring or doesn’t show its true colors, so to speak, during its first playthrough or on its normal difficulty setting. You can make so many different choices during combat in Guacamelee! 2, so even though the game spells everything out, the player still has a great degree of kinetic freedom. On the other hand, Guacamelee! 2 always points out what you can do in it, and I have found it to be a blast so far. I typically prefer it when games tell you less or just enough to play. It doesn’t spend much time telling the player what to do, but it consistently puts you in situations where you must play around with new things in order to advance through each stage. Jed Pressgrove: I don’t think a game must always explain its mechanics (in fact, I often criticize overtutorialization), but the experience will usually be more interesting if the developer gives players the opportunity to explore mechanics in an intuitive or experimental fashion. Then again, most people wouldn’t need to know these mechanics unless they played on higher difficulty settings.ĭo you have any thoughts on this? You frequently say most people don’t need to be great at video games but just need a level of understanding. The thing is, while I greatly appreciate all the hidden mechanics and depth, I realize a lot of them are poorly explained, and I feel most people would never know about some of them without learning about them online. For the first time ever, I’m playing a game for the third time right after my first and second playthroughs and having even more fun. I immediately played the game again on a higher difficulty, learned more mechanics, and had much more fun and appreciation for the game the second time around. I then watched some videos of higher-level players and realized that I either missed or didn’t use half of the game’s mechanics. I beat it on its normal difficulty setting and thought it was a fun game, but it also had a lot of button mashing and seemed to lack depth. The example I’m thinking about is Kingdom Hearts II. Visual novels seem to be a breeding ground for this sort of thing, but unfortunately I’m not as familiar with that sphere.Īndrew Smith: I was wondering what role a game should play in explaining its mechanics. If you look outside of the mainstream, you might have more luck finding romance and romantic comedy in games. Boiling down potential romance to whether you give someone the right gift or whether you choose a particular dialogue option is asinine. But to be frank, I find that, more often than not, these games are superficial and contrived in how they explore romance dynamics. There’s Stardew Valley (or, as I call it, Harvest Moon Wannabe). Of course, there are a number of well-known games that feature dating systems. You might also be interested in Cibele, which has a lot to say about how online relationships can create unique challenges for people. Unlike most pop games, Florence revolves around a romantic relationship in terms of both storytelling and mechanics. For a more recent game, check out Florence. You can see how romance blossoms on sight in that segment. One example that comes to mind is the great cutscene in Final Fantasy X where Yuna dances on water and Tidus is spellbound by her image and movement. As you’ve found, though, the mainstream often doesn’t have much to offer outside of relationships or moments between certain characters. To answer your questions, romance or romantic comedy can work in games if the writing, presentation, and design are strong. Jed Pressgrove: First, I love film and the many genres within it. Do you think romance or romantic comedy could work in video games? Or are there examples out there already? Both genres have been popular in film, but why haven’t there been any in video games? I searched for examples through Google and found disastrous non-answers. Mingying Wang: As a big fan of film (you are as well, I assume?), I had a thought about video games that fall into the romance or romantic-comedy categories. If you have a question you would like to submit, please email it to or tweet it to Questions can cover anything closely or tangentially related to video games or art, including but not limited to criticism, culture, and politics. Loaded Questions is a regular feature at Game Bias.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |